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torsoboy model help
27th Apr 2012, 03:03 #1okay, so as some may know, im working on scratch model, and i havent ditched it at all, but ive also been working on a torso boy cut-out on the side, just as a time killer, and its without a doubt the most confusing thing ive ever done. take a gander at this:

thats one of my old skeletons fit into the torsoboy model. it looks pretty good right? and that skeleton was measured to my head size, so you'd think the cardstock one would be the same, but when i test fitted what i had, it looked humongous.
i want it to be big, so that i have a good enough space for both my head and lights and what not, but is it supposed to look gigantic?
EDIT: and i just now realized i posted in the wrong section... sorry about that :sLast edited by modman; 27th Apr 2012 at 03:04. Reason: to let everyone know i just posted in the wrong place :S

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Re: torsoboy model help
27th Apr 2012, 03:24 #2When I made my model (not sure if it was a torsoboy, i think it was though) It seemed quite huge too. You should post pictures of you wearing it

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Re: torsoboy model help
27th Apr 2012, 03:50 #3Here's the thing about these helmets.....You really won't know until it's finished. Most of the time, the right placement of foam and supports, along with a inside set visor, will make a helmet that looks too big to be too small or just right.
Also, the frame of your helmet is just the frame.....It will be covered in about 1/4 of filler if you are following the standard method for making guy's helmet, not to mention the ears and the built up ridges on guy's helmet.
I really don't know man. I mean, on one hand, you could keep going, but if you aren't positive it will be the right fit, I would measure twice and cut once. Start from the ground up again. It would royally suck to scratch build a helmet then not have it fit ya.
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